Mike Gerwitz

Activist for User Freedom

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* package.json license field updateHEADmasterMike Gerwitz2015-12-241-6/+1
* jshint integration and error fixesMike Gerwitz2015-12-2327-539/+648
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| * Ignore remaining two jshint failures (to be addressed)Mike Gerwitz2015-12-232-0/+5
| * Decouple TileMasker from window.ImageMike Gerwitz2015-12-221-2/+9
| * Decouple TileMasker from window.documentMike Gerwitz2015-12-224-6/+18
| * Decouple LevelRender from window.documentMike Gerwitz2015-12-221-0/+20
| * Loosen coupling of FileLoader and window.FileReaderMike Gerwitz2015-12-212-7/+12
| * Apply jshint to scripts/ on checkMike Gerwitz2015-12-213-9/+20
| * Dynamic event target for ClassicGameMike Gerwitz2015-12-212-4/+8
| * jshint on checkMike Gerwitz2015-12-211-0/+1
| * {Map=>Level}Mike Gerwitz2015-12-2110-349/+364
| * jshint and initial correctionsMike Gerwitz2015-12-2024-190/+219
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* Fix ltgloader-demoMike Gerwitz2015-12-201-1/+7
* Build combined lasertank.jsMike Gerwitz2015-12-2028-5117/+173
* Initial build systemMike Gerwitz2015-12-206-0/+213
* {lib=>src}Mike Gerwitz2015-12-2022-27/+27
* Begin transition toward decoupling GameObject (specifically Tank) and MapActionMike Gerwitz2013-01-214-22/+16
* Player movement restricted to map boundariesMike Gerwitz2013-01-205-19/+226
* ease.js version update (0.1.1); using non-minified version for developmentMike Gerwitz2013-01-193-56/+4988
* Initial concept for player (tank) movement; state-driven mapMike Gerwitz2013-01-1911-18/+944
* Began refactoring game logic into ClassicGameMike Gerwitz2012-03-274-26/+282
* Added faviconMike Gerwitz2012-03-262-0/+1
* All game content will now appear below the menu barMike Gerwitz2012-03-262-35/+35
* Added titlebar to entire game "window"Mike Gerwitz2012-03-262-68/+80
* Refactored menu bar logic into ui/MenuBarMike Gerwitz2012-03-264-40/+142
* Added title support to dialogsMike Gerwitz2012-03-262-0/+15
* Removing upper and lower margins on first and last paragraph elements respect...Mike Gerwitz2012-03-261-0/+7
* Added noscript dialog to index pageMike Gerwitz2012-03-262-0/+35
* Initial menu conceptMike Gerwitz2012-03-263-15/+192
* Added control buttons (not yet functional)Mike Gerwitz2012-03-263-1/+50
* Using classic Windows theme window background color (as would have been used ...Mike Gerwitz2012-03-261-1/+1
* Began adding opening image to game screenMike Gerwitz2012-03-264-2/+27
* Added menu to top of game "window" (non-functional)Mike Gerwitz2012-03-262-5/+32
* Set background color on game "window"Mike Gerwitz2012-03-261-0/+3
* Began adding index.html, which will hold the actual gameMike Gerwitz2012-03-266-0/+266
* Moved global var declarations to main.js to be shared with gameMike Gerwitz2012-03-212-7/+26
* Added map metadata to demo pageMike Gerwitz2012-03-211-6/+34
* Added LVL metadata retrieval methods to ClassicMapMike Gerwitz2012-03-182-23/+164
* Corrected LtgLoader._getDataSegment() impl. and offsetsMike Gerwitz2012-03-181-7/+10
* Added ability to render other maps after having rendered another (demo file n...Mike Gerwitz2012-03-175-2/+132
* Corrected ClassicMap._SIZEMike Gerwitz2012-03-171-1/+5
* Added basic animation support to MapRenderMike Gerwitz2012-03-161-9/+91
* Refactored tunnel logic from MapRender into ClassicMapMike Gerwitz2012-03-163-55/+76
* Game object tile mappings and tunnel colors are now part of the ClassicMapMike Gerwitz2012-03-163-38/+70
* ltgloader-demo now clearing previous MapRender instancesMike Gerwitz2012-03-161-3/+8
* MapRender will now lock canvas from other MapRender instancesMike Gerwitz2012-03-161-0/+62
* ltgloader-demo will now alert the user on all uncaught exceptionsMike Gerwitz2012-03-161-0/+3
* Removed hard-coded width and height for tunnel color rectsMike Gerwitz2012-03-161-3/+4
* Added reference to first element in circular linked list for tile framesMike Gerwitz2012-03-162-2/+4
* Initial map rendering supportMike Gerwitz2012-03-166-18/+584